Feedback From First Playtests


Below are listed some recurrent feedback I got from the two play tests I conducted recently.

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Feedback:

-  Level is a little too challenging

-  The rail path is not fun and is unfair

-  Checkpoints should be added to make the level less frustrating

-  More opportunity for the player to build momentum

-  Player feels a little slippery 

- Include forgiveness mechanics such as coyote time jumps.


Changes  I will make this week:

- Tweak some of the level layout and platform size.

- Completely redesign the rail path.

- Add checkpoints.

- Refine player controller.

Get Future Escape (working title)

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